
Stéphane Fufa Dufour
Recipient of the medal “coup de coeur” in sound design at Pixel Challenge 2015
SKILLS:
- Linear and interactive media production
- Audio techniques (Recording / Editing / Mixing / Mastering)
- Familiar with most DAWs and most common VST plugins
- Accomplished in integration using middleware (Wwise / Fmod)
- Experienced with game engines (Unity / Flash / Unreal 3)
- Good knowledge of related domains such as: game design, composition / orchestration, web development, tangible media,…
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[ Bilingual (French / English) ]
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TECHNICAL COMPETENCY:
- Audio Software: Cubase , Pro Tools, Ableton Live, Sound Forge, WaveLab, Soundminer, BaseHead, Sibelius, Waves and Various VST plugins
- Audio Implementation: Wwise, FMOD, Unity3D, Flash, Stencyl, Construct2
- Audio Techniques: Microphone Placement, Dialogue Recording, Foley Recording, SFX Editing, Music Editing, Re-Recording Mixing, Batch Processing, Transfer, Encoding, Restoration
- Programming: Javascript, Actionscript, C#, Java, HTML, CSS, XML
- Multimedia: Flash, After Effects, Photoshop, Avid Media Composer
- Management Tool: SVN, Hansoft, Redmine
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EXPERIENCE:
Audio Designer Contractor (2016-2017)
WB Games, Montreal, Canada
• Responsible for Ambiences in AAA game project
• Developed Environmental System with Audio Programmers
• Created & Integrated Gameplay Assets
Technical Artist | Integrator (2014-2016)
Ludia Games, Montreal, Canada
• Produced and Integrated Assets in Game
• Worked closely with artists & programmers
• Developed tools and methods for integration & Optimization
• Generated Sound Design Documents
• Methodically debugged live applications and project in development
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Freelancer | Sound Designer | Media Artist (2006-Today)
• Conceived original assets such as sound effects / visual media / videos
• Composed and produced original music track for films, commercials and video games
• Implemented sound and music in projects using game engines and middlewares
• Programmed rich interactive media experiences using tools such as Flash / Unity / Html
• Followed-up clients’ needs and delivered customized services
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Teacher Assistant (2013)
Concordia University, Montreal, Canada
• Research project: correlation of player’s behaviour with sound/color generation
• Assisted workshop in game design class / technical support
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Instructor | Assistant (2012)
ISTDS, Montreal, Canada
• Designed a teaching program on the basics of programming and orchestration
• Support for lecturers and students
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Sound Engineer | Studios Owner (2004-2010)
Studio S-Recording & Studio Stuff Lab, Montpellier, France
• Built & organized a studio facility with 2 recording booths and 1 control room
• Established high-quality standards and acquired regular loyal clients
• Handled over 200 projects with over 500 artists and actors
• Implicated with every aspects of audio production
• Operated editing, mixing and mastering
• Created soundtracks and sound effects for various media
• Performed on-site recording using a mobile station
• Counselled artists and businesses on acoustic matters and technical considerations
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EDUCATION:
BFA Specialization Computation Arts 2010-2014
Concordia University, Montreal, Canada
• Oriented-Object Programming / Creative Computation / Sound Design / Game Design
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Specialist Certificate in Orchestration & Music Production for Films and Games
Berklee College of Music, Boston, USA 2011-2013
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Certificate in Multimedia Design / Production 2009-2010
ACFA Multimedia, Montpellier, France
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Baccalauréat Informatique & Gestion (Computer Science) 2000-2003
Lycée Jean Mermoz, Montpellier, France (with honors)
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TRAININGS:
Dynamic and Modular Music Composition for Video Games (Wwise) 2013
RFAVQ, Montreal, Canada
with Simon Ashby (Audiokinetic) et Mathieu Lavoie (Vibe Avenue)
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Sound Design & Sound Scripting Training 2009
INA-GRM, Paris, France
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Professional Course of Musical Intensive Training (AFDAS) 2002-2004
JAM, Montpellier, France
• Studio / Computer Assisted Music
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Personal Music Training 1989-2002
Marc Bouniol, St-Mathieu-de-Tréviers, France
• Harmony / Composition / Guitar / Improvisation
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